Marvel's Character Diversity

I absolutely hate when I see that Marvel's made Thor a woman or Captain America is black now. Why?

Because they're using minorities as stunts to get advertising and gain readership. As a minority myself (though I never really understood race as a kid) I was a bit taken aback by that understanding.

It has nothing to do with their stance on inclusiveness and equality.

When Spider-Man was replaced by a half black-half hispanic kid named Miles Morales, that was big news! I was so excited. However, because of the magic of comic books I found out he was only Spider-Man in one specific universe in the Marvel multiverse.

Sorry kid, you're not quite white and nerdy enough 
to be Spidey in all the multiverse.

This was Axel Alonso's decision, the editor-in-chief of Marvel. He wanted some diversity nit he comic book industry, he said. At least, the cameras and bloggers picked up on that. In reality, he wanted sales. Profit motive is the chief motivation of any company.

And so we get to the new Thor and the black Captain America.

Unfortunately, in the entire Marvel universe there exists still white male Thor and white male Cap. That doesn't change. And in the advertising, toys, posters, and T-shirts, I guarantee you the white people still stand as the majority.

I would LOVE it if they created Cap as a legacy character. Like DC's The Flash. The guy gets replaced by someone else in cannon, and that person IS the new superhero. They're trying to say that Thor and Cap are specifically this way, but I don't buy it.

Or I guess you can say I don't trust them.

Arrow (TV show) Review - Season 1



WHAT I LIKE

  • The main character, Ollie, is close to his comic book character. I love that. But, he sometimes kills, and is pretty narrowly focused on his dad's goals. 


  • I like the reference to Black Canary hidden in the name of Dinah's business: CNRI. 


  • Huntress was featured in like two episodes. She's one of my all time favorites, and I've been very fascinated by the Huntress-Power Girl team up (sort of a mirror of Batman-Superman). Unfortunately, they only had her in two episodes. She was a much more interesting female lead than Dinah (at least in Arrow). 


WHAT I DON'T LIKE

  • I HATE Speedy. First of all, I understand not having a Speedy, but Roy Harper is such a great character in the comics. Single father, struggling to balance a daughter and super hero work... I love that. Speedy in Arrow is a whiny rich teenager with no reason for anyone to care for her other than "you're my sister". One episode features her being arrested for a DUI. She also at one point argues with Ollie that he may have been through hell on the island, but she went through hell there. Yeah. Her mansion and wealth must have been the exact same thing as Ollie's torture and abuse /sarcasm.


  • Deathstroke's helmet. It's crap. It looks so stupid. I'm glad that they change it later.

  • Black Can... I mean, Dinah, is SOOOOO BORING. I can't stand her constant preachiness to Ollie and her Lois Lane stature in the show. I wouldn't mind her if she was the daughter of the previous Black Canary and trained with Wildcat to be a fighter... but no. This version of her has her as a lawyer with a dumb father, stupid boyfriend, and idiotic boring normal life.

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Overall, the show is decent so far. Season one features elements of the DC mythos I like. I just wish they would do more with it. I hate that they eliminate the supernatural and the superhuman, because that's what makes superheroes interesting. Despite that, Ollie has proven to be an entertaining lead, despite how boring the flashbacks to the island have been (what is this, Lost?). 

I would recommend this show based on the first season, but I don't recommend binge watching it. Take your time and enjoy it. 

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Frank Gamer runs a YouTube channel. Subscribe to him to hear him talk about video games, anime, and other stuff!

Creating Likable Characters in Anime

I have separated my "Creating Likable Characters" ideas into several sections. The first section is this first post: "Creating Likable Characters in Anime" in which we explore how characters are made to be likable in Japanese animation.

Let's talk about Naruto first. I did a review of Naruto on my First Episode Anime Review show. In it, I mentioned several characteristics of the character that made him likable right away. I think a few of these are important. Remember, we are always talking about how an audience feels about a character.

First, there is the sympathetic characteristics.

Naruto is an orphan and nobody likes him.

He's just a poor boy, from a poor family...

The thing is, audiences feel for him because of those aspects. This is easier explained in comics, so I'll hold off on the BEST sympathetic character, but sympathy is a powerful weapon to make a character likable.

Second, we have the relatability of the character.

Naruto is relatable because he's a class clown. He isn't perfect and messes up a bunch. People get mad at him, and he can't pass certain classes.  Readers/viewers understand such thigns and relate to him because of it.

You can see this in Bleach also. Ichigo may be an awesome fighter and a cool guy, but he's relatable because he has friends who talk to him and joke with him. He goes to high school, studies, gets mad at people. These make him human and we understand him because of it.

Third, we have the idolization of the character.


In this case, it's the idolization of the audience for the character. He want to be him because he can do cool ninja things, in Naruto's case. Other characters better exemplify this characteristic, but mostly in the shojo side of things. Typically you have the guy or girl you want to go on a date with because they're so perfect. The ideal person to idolize, in many cases.

Fourth, we have the ideals of the character.

Understand what I mean. Ideals in this case mean what a character holds to as being his or her goals in life that are fairly unrealistic. Naruto has a child-like mind who wishes to be Hokage one day, despite being a talentless orphan from the hood. Unrealistic? Yeah. Idealistic? Absolutely.

Ichigo doesn't fall into this category. Neither do many anime characters. Some, like Blue Exorcist's Rin, have something to prove and must strive to prove it, despite difficulty.


Anime has a very lazy way of making a likable character, also...

Fifth, we have a normal perverted Japanese boy. This person is bland beyond belief and has no characterization. You see this guy in harem anime more than anything, and it is mind numbingly horrifying. Why do all the girls like this normal guy who has absolutely nothing going for him? Because now normal guys watching it can say "that's me."

This differs innately from the relatability thing because you aren't supposed to relate to him, you're supposed to BE him. He's what the anime director and writers think you are: bland, perverted, boring, and somewhat stupid.

It's an insult, really.

Yeah, this isn't an exhaustive list. I may have missed some ideas. If you know of a technique for anime that makes you like a character, please comment and let me know!
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Frank Gamer hosts the YouTube channel Frank Gamer. Please subscribe!

Watch Dogs' Aiden Pearce Screws Around - Frank Gamer

Aiden Pearce is a cool guy... when he actually does stuff.


How DC Comics Can Make a Cinematic Universe

I've been thinking a lot like this, and there are only three points I came up with for how DC can possibly make a comic book cinematic universe. There are two major things every great epic, from The Iliad to The Lord of the Rings has: a world with a history, and an event that causes everything in the story.

So what can DC do to have those two elements in their cinematic universe?

1. Legacy Characters

These are your characters like The Flash, who took over the mantle of The Flash from the previous character. This makes the DC universe have a history, makes superheroes interesting and developed, and gives people that wink that comic book movies are supposed to have.

2. The Justice Society of America



The predecessor to the Justice League ought to be older superheroes who aren't that well known, and have all but retired. Thus establishing something the DC universe has a vast supply of in comics: history. Having the older Green Lantern, Flash, and others retired by the time Superman arrives on the scene makes Superman's arrival the change that causes the Amazons and the Atlanteans to contact the world of men.

3. Black Canary



I kid you not, she is the key to all of this! Black Canary took over for her mother, the previous Black Canary. She trained with the JSA's Wildcat, becoming a skilled fighter. For a short while she actually did lead the Justice League. Black Canary is an interesting character because she is a skilled fighter despite having a minor superpower.

All that to say, I think the DC universe needs one more thing in order for it to be a viable franchise: fun. I had no fun watching Man of Steel. I actually liked it, but it wasn't what it should have been. A realistic and gritty superman will not work in the same world as Plastic Man.

However, after watching Guardians of the Galaxy (click here to see my review), I realized DC has no hope of competing if they don't start having fun with their movies.

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Frank Gamer runs the YouTube channel Frank Gamer. Check it out and subscribe today!

Guardians of the Galaxy Review (in Text)

To start, Guardians of the Galaxy was one of the best movies I've ever seen. It was a spectacle unlike anything I've ever experienced at the box office, and honestly one of the best experiences I've ever had in the movie theater.


That being said, I will go through and review it if you really want me to. There will be spoilers, so if you want to skip that skip the spoilers tag and go past that whole section.

SPOILERS--------------

Plot Recap:

So the movie begins with our hero, whose name I never really got. I think it was Peter. Yeah! Peter. He's a child and his mother is dying int he eighties. Some great character building occurs here. He sees her dying, but refuses to hold her hand as she passes, despite her asking. She gives him a gift, which he also doesn't open. Then, he runs outside in grief and is picked up by aliens.

A clear human element is present in the movie, even in the non-human CGI characters. From this beginning scene, the entirety of the movie is set, tonally. Themes of death and relationships are explored from then on.

We skip ahead and Peter is older, a criminal in the galaxy calling himself Star Lord. It's a crappy name, but we learn later why he was called that. He explores some planet and we see he listens to a mixtape his mother gave him while wandering the planet. Eventually, he comes across a spherical object that he grabs, excitedly. Someone commissioned him to find it. He is caught by some other humanoid aliens who warn him to drop the object.

He complies, for a brief second, until blasting them with his weapons, showing he is a competent combatist. As he escapes, several details are setup: he can remove his helmet, he uses jets attached to his boots that are also removable, and someone named Ronan wants the sphere he's found.

Skipping ahead, he finds the buyer on Xandar, the planet of the Nova Corp. The guy hears about Ronan and immediately wants no part in it. Peter is forced outside. In the meantime, a woman is dispatched to get the sphere, a green woman named Gamora. She assaults him outside the shop, stealing the sphere, but he trips her and a back-and-forth ensues. However, two bounty hunters named Rocket (a racoon) and Groot (a large tree person) attempt to catch Peter for the bounty a blue Merle Dix put on him.

They're caught by the Nova Corp, and one of the cops knows Peter and jokes around with him while arresting him. They're thrown in prison, and the plan is hatched to escape and take the sphere to a buyer that Gamora had setup to betray Ronan, who, she says, wants to destroy Xandar with the "Infinity Stone".

It's a convoluted mess to explain, but works out on screen. Rocket and Groot develop as characters, and Gamora is almost killed by a guy named Drax, who befriends them to kill Ronan (who had killed his family). They initiate an escape plan thanks to Rocket, who gets them all coordinated and moving together. However, Groot grabs the last thing they needed first and sets off an alarm, forcing them to escape quickly.

The prison scenes develop a LOT of character elements. I can't do it justice here, so let me highlight a few things: Rocket is scene changing by Peter, and you can clearly see he was tested on scientifically. Groot shows he is extremely strong, but is a generally nice person, if not a bit slow (he only ever says "I am Groot"). Peter also shows that he really wants his walkman and items that remind him of his mother, thus establishing his character. Gamora, who is honestly the least developed character, explains her background as Thanos' adopted daughter after he killed her people.

There's a scene between Ronan and Thanos that could be easily summed up with "I am evil and strong", "no I am evil and more strong". Ronan's motivation is the only thing lacking in the movie! I never know why he really cares so much about killing the planet Xandar.

They escape the prison and flee to Knowhere, a city built inside a floating skull of some dead space giant. It's actually a very interesting concept. Rocket gets drunk and is upset that Drax made fun of him. He says he didn't ask to be made, and realizes he's an odd one, but he is still a person. A sad scene, and you really feel for Rocket throughout the movie. Also, Peter tries to get Gamora to dance, and almost seduces her, but she's too smart.

Then they meet the Collector, who is supposed to buy the "Infinity Stone", but his servant tries to use it to kill him and is destroyed, levelling half the block. It is explained that one person must be extremely strong to hold one Infinity Stone, but a group of monks had previously done well holding one together. The party leaves, but Drax called Ronan to finally confront him and kill kim. Ronan's ship arrives and a battle ensues. Ronan easily beats Drax, who is later saved by Groot and Rocket. Then, Gamora is almost killed by being thrown in the thin atmosphere outside Knowhere, but Peter removes his helmet for her to live (a mechanism established earlier in the movie). Ronan gets the Infinity Stone.

They are then picked up by Merle Dixon (I don't remember his name in the movie), who makes up with Peter after a brief discussion. They attempt to get the Infinity Stone from Ronan to sell it. They attack his ship while warning the Nova Corp of Ronan's attack. They at first are hesitant to believe him, but the guard Peter was joking with earlier vouches for him. As the battle ensues, a lot happens in terms of action, but it is complicated and I can't remember too many specifics. Other than that Groot sacrifices himself to save the group, saying "We are Groot" to Rocket's grief. Gamora opens a door to Ronan's room and they group fires their moon-destroying weapon directly at him, but the Infinity Stone has made him too powerful. They crash on the planet.

Ronan jokes on Peter and the group, calling them the Guardians of the Galaxy, mockingly. Ronan is about to destroy the planet but Peter starts singing and dancing in front of Ronan. He is confused by this, and Peter explains he was being a decoy so Rocket could launch a weapon at Ronan. Then, Peter grabs the Infinity Stone and surprisingly lasts a short time before beginning to tear apart. Then, in an amazing scene, Peter sees Gamora hold her hand out for him to grab, and is reminded of his mother doing the same on her death bed. This makes him reach for her. Gamora grabs his hand and takes part of the burden as well. Then Drax. Then Rocket. Together, they can manage the pain and are able to destroy Ronan once and for all. They put the stone in a sphere for safe keeping and Peter puts it in his bag.

Merle Dixon arrives and asks for the stone, so he throws him the sphere, obviously a fake. However, the criminal can't check because it is extremely dangerous, so he leaves with what he thinks is his biggest score. In reality, they give the stone to the Nova Corp to guard with high security. The guard who vouched for Peter thanks him, saying he saved his family. A heartfelt scene later depicts him returning from work and meeting his pink-skinned wife and pink daughter. The group stays together, and Rocket has a plant-pot with a tiny Groot shoot in it.

The movie ends with Peter deciding to open his mom's present, in which he discovers a second mixtape. He is ecstatic, and the group decides to do whatever Peter wants, so he says "some good, some bad".

---------------------END OF SPOILERS

The tone of the movie is light-hearted and the genre is obviously a space adventure. Themes, as I said, include life and loss, love and friendship. It's a great tale relatable to any person with feelings watching it. The directing is standard, not too great, but the storytelling is phenomenal. In one scene, Groot gives a little girl a flower from his trunk, establishing in the audience's mind that he has a good heart, despite him never really talking.

Rocket, on the other hand, is probably one of the most likeable characters. This is in spite of how hated racoons are in the United States. However, in some scenes, he does remind me of a fat, fluffly cat I knew, so there's that.

Peter is, of course, the most developed character. We know how he feels, how he's a funny guy with a few quick quips, and a fairly good person, if not a little selfish. He has a good heart, and still grieves over the loss of his mother. Not having a mother, it makes sense why he stuck with blue Merle Dixon for as long as he did.

It is a perfect movie in every way, minus two things: the villain is poorly developed and the character Gamora is missing some development as well.

Other than those MINOR nitpicks, this is one movie I highly recommend. Please, please, please, go see it.

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Frank Gamer is the host of the youtube channel Frank Gamer, in which he reviews and jokes about anime, video games, and movies. Check it out and subscribe today!

Star Trek and Tradition

In Star Trek, Gene Roddenberry painted a picture of humanity that was positive and forward-thinking. It was very much a humanist idea.

However, there is one thing I want to talk about in this post.

I was watching The Next Generation, when I saw an episode named "First Contact" in the fourth season. It was very negative towards ideas of tradition and exceptionalism. Very contradictory to my own perceptions of political science. 


Tradition was painted as bad, and exceptionalism was painted as foolish.

However, exceptionalism can push a people, a nation specifically, to perform better. It pushes them to exceed their own idea of how great their society is. Tradition, too, has a place in society. It is not, always, a bad thing.

(Morality is also based in such traditions. Without such morality we are setup to fail as a species.)

Anyways, the big problem I have is the "all or nothing" approach it seems to be advocating. All tradition becomes bad, and all "progress" becomes good. The problem is, how do you define those two things?

If all tradition is bad, then what of the tradition of personal property, intellectual property, and individual rights? If all progress is good, then what about eugenics, cybernetic implants, and democracy?

This is further explored in later episodes, making this one seemingly incomplete.

What I mean is that I think this episode clearly contradicts the very idea of the Borg as vying for perfection. If the Borg see themselves as perfect and individualistic organic species as imperfect, then the idea that progress is always good would seem to support them. How much better to be a collective, than an individual!

To me, this just seems out of place. I think that when such series get preachy, they lose focus on the overall truth that extremes are usually bad, even extremes towards progress.

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Hey, I made a video about Ayn Rand in BioShock, and how I think it doesn't make sense to say Andrew Ryan was Objectivist. Check it out, if you haven't! And if you still haven't, please subscribe to my YouTube channel!

Time to Read

As I get older I find I have less time to read. I used to be devoted to fiction, then in college I found nonfiction to be more interesting. Philosophy and the classics dominated my time, but then I started playing Unreal Tournament and that was that.


Video games are not a waste of time, at least, not more than reading fiction is. Why would reading words on a page make your more intelligent than delving into the political and sociological world of Bioshock?

Now, nonfiction is about as useful as documentary film. I don't know why people value books more than other mediums of information, but I do that as well. My wife often comments on the fact that I own far too many copies of books, having entire shelves for no reason but to collect.

Part of it is my children. I want them to have access to books, not just the internet. Something about it being printed makes it seem more real than a wiki.

But on the other hand, I want to have the books the websites use as references.

If only I could find time to read anymore.

Tabletop Gaming

I have found some fun in playing Pathfinder in the past. My family would come over and we'd all get together, all five of us, and play a good game. Being the GM, I had a blast making sure everything ran smoothly, and the players had fun solving mysteries and fighting with swords and sorcery.


The only problem is, life goes on. As time weathered on our lives, we gained more responsibilities and more events were scheduled. Now it is completely impossible to find time for all of us to actually get together. Children, work, school, meetings, and life in general has a way of offsetting time otherwise devoted to a couple hours of imagination and papers with numbers on them.

Not necessarily a bad thing, but a thing none the less.

I love my daughter and my son who has yet to be born. Do I blame them? No. Not at all! I blame no one, but I do find it sad for some reason, that time changes all things.

Why is there Religion in Halo?

A valid question, considering the polarizing effect religion has on many people.

A lot has been going on

My wife and I are moving, she's pregnant with our second child, and I start at a new school in a month. It's been an interesting transition period.

But, needless to say, YouTube videos have suffered as a result. Not a big deal, but whatever.



I feel the same kind of gratification from making a good YouTube video that I used to get from creating a painting or drawing. It's like I poured my soul into something I enjoy, and I love the result.

I hope to provide you guys with more content as time goes on. Check out my channel Frank Gamer.

Coming Soon from Frank Gamer

From my channel Frank Gamer, a new series of videos is coming...

Drawn to RPG's

I mentioned this on my Twitter account (@FrankGamerShow please follow me if you haven't!) but I realized the other day that of my 14 PS3 games, 9 of them are RPG's.

That's a large majority.

But why did it end up like that? What about RPG's is so attractive to us?

I was considering making this a video, delving into psychological studies and research done on the subject, but I haven't fonud much.

Maybe it just says more about me than gamers in general?

What Happened to Strategy Games?

I loved the Command and Conquer games, going so far as to play over dial-up. Red Alert, Supreme Commander, WarCraft, StarCraft, and the like are all great RTS' from the past. Where did they all go? Why aren't there any RTS' anymore?

I mean, there's StarCraft II, but that's about it!

So with that in mind, here's my video:

Upcoming YouTube Content from Frank Gamer

So there are several things I have been working on in the last few days. Normally, I keep things hidden in order to surprise people, but I have a lot planned, so why bother? Consider this a type of survey. If there's something you're interested in, please let me know.



Frank Gamer Content:

This is stuff I'm working on at my main page, Frank Gamer on YouTube. If you haven't subscribed, please do! I will be uploading new content as often as possible. Here's some of what I'm working on:

Strategy Games: [Insert Video Game Company]

This is a series I'm starting to write about great business strategies in the history of video games, and great moves to conquer the market. I think I'll start with Atari and move on to Nintendo for the next episode.

AI in Games

This series is something I came up with on this blog, actually. I'm going to explore advances in AI in video games, first exploring definitions of what we're talking about, and then exploring the actual games themselves and their interesting AI. Should be awesome. I'm looking forward to my Pac-Man one, most, though!

Why [Insert Game Name] Sucks

This is an interesting one. I got a lot of interest from my Why Halo 4 Sucks video, so I thought I'd continue that trend with an explanation of why other games suck. I recently bought Duke Nukem Forever for PS3, so I might review that game. These will count as game reviews for me, so I don't have to come back to retro game reviews anytime soon.

WePlayGames! Content:

The following is content I'm working at on WePlayGames!

If you haven't subscribed to WPG, they are a coalition of gaming YouTubers who do great work. I highly recommend subscribing for great videos in the future! Just click on the link right above.

Level Design 

This series is a WPG series I started to explore level design in retro video games. This is my video on early games, and my next video should be done this week!

Most Disappointing Games

This is a series I'm getting started at WPG as well. I hope to talk about games people panned, even though they expected great things out of them. I'm trying to stick with modern and fairly well-known games. This differs from "Why X Sucks" in that this isn't necessarily about bad games, just poorly received ones. Maybe games whose hype exceeded their actual content?

Why is there a picture of Peter Molyneux here?

Frank Gamer Plays Content:

Then, I have a Let's Play channel I started called Frank Gamer Plays. Kind of weak right now, and I'm still findnig out how to be funny and interesting. For now, it is a little boring. I just finished a Super Mario World let's play, but Nintendo flagged it for copyrighted content, so... yeah...

Real-Time Strategy Games

I'm hoping to let's play on some RTS'. To be honest, it's my favorite genre on PC, so I'm trying some things out to make it interesting, but it's so hard! These games can last a while without any real interesting things happening... so we'll see how it works. Some games I'm considering are Command and Conquer: Red Alert, Supreme Commander, and StarCraft II. Let me know if you're interested.

---

So... why am I telegraphing all this? Wouldn't someone steal my ideas? This stuff is all documented here, now, so if you want to steal my idea know I have this timestamped and will produce something I'm proud of regardless. It's not like these are new ideas. For example,  Extra Credits beat me to a level design video on Super Mario Bros.

Ayn Rand in Bioshock?

Bioshock was a cool game, but was Ayn Rand's philosophy properly represented in Andrew Ryan?

Level Design: "Early Video Games"

If level design or game design is your goal, check out this video over at WePlayGames I did!




My Super Mario World Let's Play

Yeah, this is the one I got flagged for. Nintendo needs the ad revenue from my 46 subscribers, after all... :/



Video Game Difficulty and Interactive Storytelling

This could be a dissertation in its own right, but I'm going to keep it simple.

Hopefully not too simple.

Games are fun. Well, they're supposed to be.

There's been some debate about "interactive storytelling" vs. traditional video games, but "traditional" makes it sound like this has been going on for hundreds of years. Video games are still a new medium, and our definitions are just that: new.

Pretending that we have it all figured out at this point is foolhardy.

I personally believe a game is supposed to be difficult if you have something to overcome, and it becomes enjoyable in your achievement. Even rail-based shooting games are fun if you feel you spent your time overcoming some obstacle. Star Fox is fun (except when I lose) and it's the finest rail-based shooter I have played.

So what about Telltale's stories? Are they video games?

Do you enjoy yourself while playing with an audio/visual interactive medium?

Then yes. Heck, I know I don't have it all figured out (least of all my definition of art) but at least I kind of know what a video game is!

I Wanna Marry Harry

The show is a commentary on American greed and desire for power. I love it. I hate myself for loving it.



I would say something to remember in video games and other entertainment media is the ability to evaluate and critique on culture.

Despite being a reality show, it did it well... in the first episode. Now it's old, and one-joke.

Nintendo's War on YouTube Creators

Yeah a little dramatic of a title, but it speaks volumes.

I didn't know Mario was a warmonger.

I started my Let's Play channel to run parallel with my regular gaming channel. First game I played was Star Fox, which I was awful at. Then I played Mega Man 3, and did even worse.

So I though, what game do I play well? Super Mario World.

So I did a few SMW vids for my channel (the first one I just put up) and lo and behold, the fear of any YouTuber: Matched Third Party Content.

It said it was Nintendo.

They're flagging YouTube videos involving their content, even Let's Plays. They're doing this to introduce something called a Nintendo Affiliate Program, which is supposed to let you partake in some of the revenue you would otherwise have gotten.

I hate this. I will never play a Nintendo game on my LP again.

The Depressed Indie Developer

My newest video. In it I explore why indie developers trend towards depression when successful and what can be done.



Nintendo's Fascinating Troubles

Japanese corporate leaders suffer from a unique case of "we can do whatever we want and not get fired".

In fact, it takes a scandal the likes of teh Olympus scandal to oust any Japanese corporate leadership. The mainstream Japanese media refused to report on the scandal, while it was going on, because Olympus was so tied to several media organizations. 

So, when Nintendo's President said he wouldn't be stepping down over the dismal sales of the Wii U, I was not surprised. To be fair,  the company did shake up their board of directors,  but it took facing complete failure to do that.

Microsoft, Nintendo, and China - Frank Gamer

Is Microsoft giving up on the Kinect? Don't believe the "gaming news"! Find out what Microsoft is planning!


Auto Focus

My camera's autofocus ruined about ten minutes worth of 1080p video! I hate it! I have to reshoot the whole thing, or just recreate it all... The whole video was in and out in and out. Ugh!

Whatever. I'm taking a nap.

Are Video Games Art or Business? (feat. Super Pawsitive)



My newest video. I hope you like it! :)

AI in Games, Part 6 - Doom

1993's Doom was a game I absolutely loved. My grandpa had it on his computer, so I would play it over at his house when I went over there. He didn't care that it was bloody or whatever.

Kids ages 3+.

This game was revolutionary. Even by today's standards, the game was tough. However, there was a sense of... awesomeness? You could enter a room and see forty enemies, all in a group, and open fire. Wiping out a horde of demons brought a smile to my young face.

I never thought about the AI until much later. A single computer had to manage all forty of those demons at once.

Their simple sprites and 2-d shape made them easy to render, so the real challenge was managing their behavior. At this level of AI the enemies weren't really intelligent, but they did react to you. If you were near they'd shoot at you. That was hard enough, but they also moved around. Granted, it was predictable, but it was fun.

That's something else we can learn about AI in games: the point is to add something to the game. Typically this is fun, but it can also be a uniqueness to certain enemies, like a speciality in movement.

What is the point in AI if it adds nothing to the game? Dynasty Warriors perfectly creates the "fun" that Doom had in having hordes of enemies, even if those enemies are mostly stagnant and immobile. If people enjoy it, don't knock it. Just find something you enjoy.


AI in Games, Part 5 - Puyo Puyo

The Puyo Puyo games are some of my favorite games ever made.


In these games, you place tiny blobs named Puyos into patterns, attempting to link four to make them disappear. The key is to make a chain of them, where when one disappears, the others follow suit.

Example of a chain.

These chains are the key to unlocking why these games are so fun!

However, we can learn something from them.

The AI for these games have always been challenging. When they started making a single-player campaign featuring computer opponents in 1992, the game became something other than a wanna-be Tetris.

The AI was challenging, and represented an opponent with a unique playstyle and aggressiveness. These computer players could be hated or loved, and I remember in Dr. Robotnik's Mean Bean Machine hating that stupid chicken robot.

Yeah, you know the one...

The AI was able to represent an entity that could be hated, a person in many respects, except : they don't actually exist. I explained this related to the Bloopers in Super Mario Bros.

Because of this, when you played against the AI, you wanted to defeat them. Chains became weapons, bombs you could launch against your enemy to fill their screen with irritating little blobs that had to be cleared to make room.

This shows us something that video game AI was able to effectively do: make a player feel invested in a character.

Even in this basic puzzle series, I learned to hate that stupid Sonic chicken. That's because the Ai was designed so that I would hate him. Developers, if you choose to design a hated character, test it out and see if you are sufficiently irritated by the character's playstyle. That chicken will always haunt me.

AI in Games, Part 4 - Super Mario Bros.

Another earlier example of AI in video games would be the behavior of enemies in Super Mario Bros.


The game is simple enough. I don't have to explain the mechanics, so I will get right into explaining the way enemy behavior attempts to challenge the player. Most enemies are simple: koopas (the turtles) and goombas walk in a line, some fall off ledges, others turn around. Simple enemy mechanics.

Some are not so simple.

One perfect example of this are the Bloopers, the squid enemies.

Excuse me, have you heard how squid has a plan for your life?

Bloopers are fascinating in terms of their behavior. Just like the red ghost in Pac-Man, they pursue the player relentlessly. The trick is their movement ability. They move erratically, by bumping up and then lowering slowly. It's possible to easily outrun the Blooper, though it's hard and they can be a little annoying. However, if you go under them it's a bit easier. 



The fact that an enemy can feel real and hated is a perfect example of what good AI in games is supposed to do: simulate a predictable behavior. 

Bloopers are predictable, and because of that they are feared and hated by Mario players. Players could be exposed to a Blooper's behavior and react accordingly to it. That's one of the most important aspects of Ai in video games: players are supposed to see what they see. That's just good AI. 


Everyone's Buying Everyone, Google Might be Buying Twitch?

With AT&T buying DirecTV and (supposedly) Google buying Twitch, we have a situation where large companies are growing larger.



We in the video game community are still reeling over Facebook buying Oculus Rift. Something I made a video for, to end any confused speculation.

So what does this mean for a realm like video games, where small companies can be trusted and big companies can be hated?

Well, nothing.... yet...

As of right now the indie game scene is thriving like never before. We have an easy path in consoles to sell games individuals make, and the PC market is still as strong as it always has been. I would say that unless Valve gets bought, we can expect it to stay that way.

AI in Games, Part 3 - Strong and Weak AI

It's important to note the distinction between strong AI and weak AI.

Weak AI is the one we are all familiar with. A computer operates under set commands and attempts to do simple tasks, even basic learning to get the "correct answer". However, this is the problem with AI in general: we seek to make machines based in logic and math to be creative and learn, but their nature is too far removed from that world.

Strong AI is the one researchers are seeking. A machine with strong AI, or artificial general intelligence, can do any task a human can do. This would be great, except there is no evidence such a thing exists.


John Searle said, "The appropriately programmed computer with the right inputs and outputs would thereby have a mind in exactly the same sense human beings have minds."

I don't believe machines have that capability. They can't dream, create, imagine, or in any way stray from cold logical reality. Because of this, AI research has been stuck building a machine up in logical code into a more complicated imitation of behavior, despite the machine lacking any basis in creativity.

AI in Games, Part 2 - Pac-Man and AI

Okay, let's skip the pointless drivel and talk about important things...

The first exposure I had to AI was in Pac-Man. Yes, Pac-Man.



The ghosts behaved differently and independent of one another, from the player's perspective. In part one we talked about how there's only one computer, so think of the ghosts as the computer's fingers. The computer controls each one in a specific way, and though they be separate, they are connected by the fact that there is only one hand controlling them.

According to Jamey Pittman, the ghosts have three modes of operation: Chase, Scatter, and Frightened. This is their behavior that can be understood by the player and reacted to appropriately. The player will also learn that Pac-Man can do somethings they can't: fast cornering and reversing direction. The ghosts can't change direction except when they change modes, like going from Frightened to Chase.

Each ghost has their own individual behavior as well:


  • Blinky (Red) pursues Pac-Man relentlessly. His AI is programmed to target Pac-Man, wherever he be.
  • Pinky (Pink) targets the tile four spots ahead of the direction Pac-Man is moving. This is why people always complain that he ambushed them. 
  • Inky (Blue) is erratic. He sometimes targets Pac-Man, other times he moves in odd ways, and sometimes targets an area near Pac-Man. 
  • Clyde (Orange) changes his behavior. Sometimes he targets Pac-Man, but when he gets close, he retreats away from him. This makes him somewhat unpredictable.


These four give insights, not only into Pac-Man, but into video games as well. They can teach that four distinct characters need four distinct behaviors. This allows the player some challenge, while at the same time allows the player to find a ghost he or she "hates".

I know I always hated the red one. Now I know I was supposed to hate the red one.

Developers, think about a character behavior you are trying to design. Consider examples from Pac-Man for your thought processes, and ask:

Who do I want the players to hate?
Who do I want them to feel sorry for, and why?

AI in Games, Part 1 - Basics

No, not the feasibility of AI as a construct. Rob Ager did a magnificent series describing that in detail; I would highly recommend it if you haven't checked it out.

I'm talking about the AI that controls enemies and allies in games; characters represented on screen that the player can interact with.

There are a few things you should know going into this:

1. There's only one computer controlling the AI. The characters, as far as programming goes, are not really separate entities, but appear so to the player for immersion into the game environment.

2. A lot of invisible calculation and planning goes into AI that the player doesn't see. In fact, most of it is invisible to the player.

3. What the player does see, the player is supposed to see by design.

As for number 3, I recall my first time playing Halo and running into the Flood and the Covenant fighting. I was tripping out! Now I realize it was by design, but I was naive back then and assumed it was just because the AI was that sophisticated or something.

Now that these introductory things are set, we can go through my series on AI in Games!

Kinect Isn't a Lost Cause

I'm sick and tired of video game journalists bashing Kinect like it's some lost cause. It isn't.

Let me explain: Microsoft is innovating. There's nothing wrong with that. The Kinect is a good move that Microsoft pulled. Last year their numbers hit 24 million.



However, Microsoft is a business. While Kinect was an attempt to counteract the strides Nintendo was taking (and then Sony), it was because Microsoft took a different approach and tried to perfect voice command technology and motion controls.

Now Microsoft is eyeing China as a new market, and needs a cheaper console, one without a periphery that requires a large play space, something Chinese apartments are severely lacking. So is this an attempt to gain more hardcore gamers who just want FPS games and don't want to lose weight with Kinect?

That's their secondary market. Their primary market is the Chinese consumer they're all but drooling over.


Why PS4 has Outsold Xbox One

This is a simple question, one that people are bickering over. Yusuf Mehdi claims it's because the 360 users are more happy with their product and less inclined to upgrade. But if that's true, why have the PS3 users upgraded? Are they unhappy with their product?



Well... maybe. As a PS3 user (and not a 360 owner) I can honestly say I hate watching movies on my PS3. Everytime I do, the PS3 makes a horrific noise like a starship engine. I feel like one of those businessmen on an international flight trying to watch the in-flight movie over the engine noise.

But the 360 isn't much better. I love the PS3 games better than the 360 games, short of some of the Halo series (despite my popular videos complaining about gritty games).

No, I think the real issue is the amount of games available. Sony is king when it comes to game selection. PS2 had some of the best games of its generation on it, and PS3 was decent in quantity. PS4 clearly followed suit, and now Microsoft needs to get more games on it to raise more revenue. Simple as that.

The Problem with KIA

KIA is going the route of Hyundai, also their company, in pushing luxury vehicles under a brand known for affordability. This is a mistake.

There is no reason KIA can't pull a Lexus and setup a new brand of differentiation, one that they can push as the new source of luxury. Even Nissan has Infiniti, their luxury brand, to push their higher-quality vehicles to the public.

So why isn't Hyundai and KIA doing this?

Because they haven't yet associated the losses with poor branding. They may want to raise up their brand as more than just affordable cars, and set it up for quality as well.

They want to have their cake and eat it too.

Unfortunately, a hybrid strategy will not serve them well. Soon KIA and Hyundai will find the issue and hopefully come to the correct strategy: rebranding.

Microsoft is Not Doing Badly, IGN

IGN reported that Microsoft is finally surrendering and admitting their numbers aren't as hot as Sony's. I'm sorry, but this is crap.



You think Microsoft cares about sales in units? What they care about is sustainable revenue; they take a loss on each console sale! What they've done is setup a system where Live payments and game purchases earn them their revenue, pushing their numbers into the black.

Check out Microsoft's financials. Even thought they have sold only 2 million consoles in Q3 this year, last quarter they sold 7.4 million!

IGN also reported that they "finally accepted that the market doesn't want Kinect". Bull crap. Someone who knows nothing about business is obviously writing this... oh wait.. it's Colin Moriarty, the hated writer who threw a temper tantrum when people wanted BioWare to change the Mass Effect 3 ending.

Microsoft isn't ditching Kinect! They're trying to sell cheaper consoles because they have to compete with Nintendo as they both enter the Chinese market! Microsoft has done market research and determined their pricing is too high right now, so they want to lower it. That's it.

Now if IGN could actually interpret the news correctly, I'd appreciate it.

Paranormal Activity: The Marked Ones

I really really liked this movie. I love the series, but I think 4 was crap. For me, Marked Ones makes up for it.

I can't explain why people hate this movie. Maybe the lack of suburban, rich, white people in a large house who pointlessly record themselves was too jarring?

I would recommend people to rent it if you like found-footage horror movies. This is one of the better ones.

New Graphics!

I've updated my blog and YouTube channel so that everything has my new pictures and such. I am SO EXCITED!

Everything looks great! Please, take a look and tell me what you think!

Watch Dogs

Will Watch Dogs be everything we hope it is?


I really hope so. It seems like the delays are to polish it further, to bring forth something great from something unknown and yet untested. The multiplayer aspect is very interesting in this game, but there's other things to be concerned about: single player.

The story sounds fine. It's your typical hacker-turned vigilante setup, it sounds like. However, I think the way you do hacking is streamlined better in this game, and the fact that players can enter your world at any step makes it even better!

I'm excited for Watch Dogs. Really, I am!

I'm also worried, though. It seems like a lot of hype to live up to.

So will it live up to the hype? There will probably some problem with it. I already did a video on player expectations in Mass Effect 3, so take that as you will.

I don't think Watch Dogs will suffer from "bad writing" as much as "bad preconceptions".


YouTube Evergreen Content

When marketing people mention "evergreen content" they mean content that people will find over time. This kind of content gains more views as time goes on, instead of losing views like normal content.

...Apparently my video about Mass Effect 3 resonated with people. It gained like a thousand views over night!

I did advertise it on some social media pages I frequent. Some that may be interested in it. Som that may or may not be a little debated when it comes to "retake gaming" or "demand a better ending to Mass Effect 3" so I don't know.

My Love of Godfather

I absolutely love movies. If you couldn't tell from my Artist Intent and Interpretation video.


The Godfather is one of my favorites. I'm going to share a few things, NOT related to games for once.

So my family is Italian, we're loud and rambunctious, but we care about family. So, we naturally gravitated towards The Godfather. It helps that we're Sicilian.

I actually identified more with my Alaskan Native side, as I'm of mixed blood, but I still accept the Italian side of me.

As a kid, I watched that bloody movie and loved it. I didn't know why. I didn't know what was so good about it, but when I got older I could articulate it.

It's almost a perfect movie.

There's a few things I don't like in the movie, and a billion things I do. Some of the things I do like, I like because I see the artistry in them, the skill in writing, and amazing acting.

I hated how Marlon Brando didn't accept the Academy Award.

Yeah, yeah, he did it for American Indians, or something. But in reality, I read he was just upset at the studios.

All that to say, I love The Godfather.
12/10!
Highly Recommended!
18 stars!
Three giraffes!

Stylized Video Games

When Team Fortress 2 came out, everyone was surprised by the stylized aesthetic. It made it much easier to identify what class a player was, and what to do because of that.


I think this is the future of video games. As developers grow as artists and business people, they will realize the need for stylized video games. If VR takes off, stylized games are the future for that technology. 

Sure, realism is great. 

But would you like to actually tell the difference between characters? Would you like some creative design, and artistry in your developers?

Realism will still be around. I'm not saying that. But I am saying that stylized video games will increasingly grow more common.

Player Expectations and Mass Effect 3

Wondering about player expectations in video games? Look no further than Mass Effect 3!

YouTube Copyright Claim

I was hit by my first YouTube copyright claim last Monday. Strange. I hadn't been hit yet.

Sorry, some jerk claimed your stuff.

All of my music comes from MusOpen, an online repository whose goal is the accumulation of public domain classical music. I love classical, so this works fine for me.

However, I found out I was hit by some disreputable business that apparently puts claims on all kinds of things. Deciding it wasn't worth my time, I let it go and deleted the video. I uploaded the new one later, on Oculus and Zenimax. But still, I was annoyed.

Has anyone else had any kind of YouTube copyright issues? Content ID or anything?

Please leave me a comment, I'd actually love to hear more from you guys.

Is Oculus Rift a Rip-off?

Probably not.



Oh, you want a longer answer? Okay...

Zenimax is claiming that John Carmack skipped out with knowledge from their company that he developed while working for Id. Most likely, they're not claiming he stole information or code or anything like that, but that Oculus Rift was developed based on techniques or knowledge he learned while at Zenimax.

Now, I find that hilarious. Zenimax told him NOT to pursue VR, so he left them to pursue it. Then, they come after him claiming he ripped it off, anyways!

I'm not keen on taking sides, but jeez, Zenimax... you guys are relentless. You want Facebook to slip you a couple million, don't you?

Return to Ice Climber

I did a review of Ice Climber as one of my first videos. It's not a good review. My jokes are bad, my audio sucks, the video is almost as sucky.

Yeah it isn't great.

But the thing I like is that I spent time on it and got it how I wanted it. Those early reviews took forever. I wasn't yet used to recording and editing within an hour. Now I can crank out a video quickly!


That doesn't mean I can just put off everything and make a video. I have a wife and daughter, school full time, and a part time professoring gig. It's tough.

All that to say: I tried to play Ice Climber again.

Still sucks.

I think maybe if I play with my wife it'll be more fun, but until then I have only the single player experience to go off of. To be honest, it is pretty lacking.

I get why Nintendo didn't touch this franchise for years.

The Future of Gears of War

Yeah, I expressed intense hatred of the grittiness aesthetic in the past.

But the Gears of War franchise was bought by Microsoft, and the fanboys reacted poorly.

Pic not related.

But here's the thing: they may be right. The GoW series may now suck!

Microsoft passed the game off to Black Tusk, and apparently, as of February 2014, needed a new writer. Let that sink in. They have no story yet, but have begun development. To them story is an afterthought.

So where does GoW go now? Well... no one knows. The games series will live again under Microsoft's derpy care, and we all loved their handling of Halo 4.

That was sarcasm.

Encouraging Creativity in the Workplace

Yeah, yeah, I mentioned this briefly in my video.

Here's the thing: businesses love to stomp on creativity more than Mario in a turtle farm.

How dare you think a free thought!


Why!? Why is it like that!? Managers: your employees' creativity reflects positively on you! The more creative a business, the more strategically you can think. The more strategic your business is, the more successful it is. Simple math.

So what can be done? Well, my video already explained a few ideas.

Okay, I'll stop hocking the video!

Here's a simple idea: open communication. Try actually talking to your employees, opening up meetings for them, asking them for ideas, brainstorming, or anything that will allow a two-way communication to open up.

But that's the key: two-way communication is open communication. If you listen as much as talk to your employees, the business is better for it. 

Why do I say this?

Because programmers tell me they hate not being involved with what happens at work. So, managers, open up and listen! By doing so, you save your job. 

The Video Game Feminist

This movement has been moving along since not that long ago.



Is it bad? Is it good? Misguided?

Meh, I don't know. I'm not a woman.

Here's my take on the whole thing: there is an issue with female under representation in video games, because most video games target males aged 18-34. As more women become gamers, video games are going to become more inclusive. Games like Last of Us (where the story is what mattered, not sex appeal) target men and women as their players. And that's okay.

When you run into an issue like the damsel in distress or the female version of the male character, you have an issue. However, these specifically target male fantasies, and therefore have little to no bearing on the situation. Is that to say they're okay? Of course not!

What we need is to include women in the design process, or else nothing will change.

So how about it, men? Encourage your daughters and wives in their programming. Encourage your female friends to try 3d imaging and textures.

I swear, if you men belittle a female developer who is trying her best simply due to her lack of Y chromosomes, I will hunt you.

That's the real problem in video games.

I hope you enjoyed this. Watch my videos! 

News: Oculus and Zenimax - Frank Gamer

So why are Oculus and Zenimax fighting? Find out below!

Script Writing

It's so hard to think of ideas for a script. I started this Film school book, where the author describes exercises for script writing, but it's so hard!

The recent advances I've made with my YouTube videos is awesome, but I need to do more. Coming up with ideas is hard!

If any of you have suggestions for video ideas, please let me know!

Consistency

It seems like consistency is the key to constantly increasing views and subscribers on YouTube. However, with day-to-day life being hectic, it's very hard to find a balance in order to pursue hobbies.

My wife is very helpful. She watches the baby in order to let me do what I want to do. But it makes me feel bad! Especially now that she's pregnant with our second child.

Well, all this to say, I have another video planned for this week. If I can consistently get something out weekly, it would be better than nothing.

Thanks for reading!

Working on a New Script

I've decided to go a new direction with my videos. I asked myself: "What value do I bring to viewers?" and I think I've found that people enjoy my interpretations and education they get from my videos.

But they've been a little boring.

I need to step it up and better write jokes for the informational videos. It's tough and takes time, but I have got to do it.

My last video is a good example.

It's not bad, but it isn't great. I had someone thank me for it, so I feel accomplished in it, but I can do better.

My newest video will be a Game Design video, critiquing certain elements popular in modern game design.

I hope you'll like it!

Everything Coming at Once

Sorry for my delay in posting videos and blog posts.

Honestly, I'm very busy with school and work. I currently work as an Adjunct Professor, and so I have a lot of preparation before each class to do. This is in addition to my work in my MBA, which I need to finish up before I go for my PhD in the Fall.

So, it's a lot of work.

I'm always glad, though, when I see people visit my blog. Thank you for taking the time to read this! I'll try to update again soon, and I have many ideas coming in the future!

Thank you!

Game Business: Porter's Five Forces - Frank Gamer

Porter's Five Forces is something every student in business school learns about. I wanted to bring it to you, concerned with the video game industry, to explain it.

Yes, that is a WoW raid in the background of the thumbnail.





Audio Syncing

So whenever I begin a video I record myself clapping, then counting with clapping together. This is to sync the video up with audio taken from my mic, which is much better quality.

I bought a new camera. This one records 1080p, but my computer is old. It can't handle it, so I'm having issues syncing audio and video!

Finally I figured out how to preview the video outside of the editor to check the syncing. I previously produced two videos in a row with off sound!

The lesson: make sure to check your audio syncing. If it's off, it'll bug people without them knowing exactly why.

Working on Work

A quarter ends and I have to get my attendance sheets fixed and make sure students' grades are correct. I teach at a college here in town, and so I have to make sure everything is officially done for the federal requirements.

Anyways...

I was accepted into the University of Cincinnati PhD program, so I will be doing that full-time in the Fall. It's going to be tough, so I may not have much time for videos. Hopefully, I will, but we'll see.

Before I get too busy, I'd love to get a new series of videos started about "Game Business" or the business aspect of video games.

If that idea is interesting to you, please let me know so I can be motivate to do it.

Audio Quality II

Issues with audio constantly plague me. I don't know why! Simply put, I think I talk quietly.

This shouldn't be a huge issue, but coupled with muffled talking, slurred words, popped P's, and erratic speech patterns, I have horrible speaking skills!

I have been trying to improve. I watched tutorials on voice over practices, but can't quite get it.

Hopefully this next video (which should be released soon) will have good audio.

Army Jacket

I know I usually post something about comedy or YouTube videos, but I remembered when I joined the army I got issued an army all weather jacket. It was for the dress uniform.

As I walked back to my car, the rain pouring, my glasses foggy, I remembered the only time I ever wore that jacket in the army.

It was a memorial for a fellow soldier in Basic training. It was raining, but we had to wear our dress uniforms, so I marched with my platoon. My glasses were foggy, the rain was pouring, and I will never forget the sadness I felt when they called through the roll and he didn't answer.

Sorry for the deep thought. It's a dreary night in my army coat.

Comedy Writing III

I have noticed the huge increase in two types of video game shows on YouTube: informative shows and let's plays.

Let's Plays are easy enough. Simply record your audio while recording the video feed from the game. It isn't tough.

Informative shows require new information or interpretation. The problem is that they are not very memorable and there's a million of them.

I think comedy is the key to either. A successful Let's Play needs to be funny, and an informative show needs some humor mixed in as well.

(Also, I think I need a decent camera lol)

Humor writing is tough work! I spent two days working on my comedy for this script until I was happy.

Clicks to Subs

A YouTube channel's goal should be to get subscribers. Why? It's a built-in audience with an ingrained message. The subscribers are the backbone of any YouTube channel, and give that channel its own unique culture.

The problem is getting people to become a subscriber.

Viewers are simple enough; advertising with AdWords will allow you to get views. It's the subs that you want.

I'm trying to find the balance between the two, while simultaneously doing my teaching and last few classes in my MBA. Soon I will also find out about my PhD applications, so we will see.

Kid Icarus (NES) Game Review: Game Design - Frank Gamer

http://www.youtube.com/watch?v=ICPhRnu2Saw

My newest video is up!

It's about Kid Icarus, and approaches the retro game from a game design analysis.

I hope you enjoy it!

Audio Quality

Whenever I record audio, I do so with two devices: the video camera and a USB mic. The mic stretches far enough to cover whatever I need, and is a decent quality microphone. The video camera is extremely cheap and only records in 720p.

I really love how I can connect the video to the USB mic audio. I do a count or clap to sync them up, then record whatever I need to, not worrying about mistakes. I redo takes on the fly, and then fix everything in editing.

I think the audio quality has improved with this latest video, and as I work on it I am reminded of how bad the audio was in the first video.

Video Introductions

It is so interesting to see video introductions for video game review channels. Basically, they use a clip from the video game and some high tech looking thing to make you know how much like you they are.

I didn't want that. The Frank Gamer channel will be specifically designed to make you enjoy it, not as a fellow gamer, but as an analyst.

We will see how the experiment goes.

I did work on a new intro using more game vootage I shot myself. Also, it will have more of me in it, and be less than 30 seconds.

No YouTube intro should be longer than 30 seconds.

First Video Launch

With the release of my first YouTube video, I'm trying a lot of things to get it out there, and failing.

But I love the positive response I've gotten, with many people telling me they enjoyed it. I love that something I enjoy doing has brought some people enjoyment.

There are some real lessons in terms of editing and video production. I know now to always check the resolution of the video before producing it.

Here's the video: http://www.youtube.com/watch?v=uZmJE-GYGDg

Ice Climber (NES) Game Review - Frank Gamer


Editing Problems

Editing is rewarding in its own right. I love splicing audio and video together to tell a story. Sequences of events are assumed by the brain, and associations are made regardless of true connection.

All that to say, I am editing my youtube video and hope to be done tomorrow.

The Importance of Equipment

So after recording somevideo and audio I realized the importance of equipment. My microphone is fairly high quality, so it records very well. Likewise, postproduction audio software makes a great difference.

However, my video camera is crap. I bought it for 20 bucks at a pawn shop.

No amount of post production helps, because the video is grainy and the batteries run out within minutes. It is horrible.

So, the lesson is clear: put some money into your equipment, and it will pay off. Consider it an investment.

Comedy Writing II

My efforts to record myself doing comedy, especially in these early trial phases, have yielded interesting results.

As a caricature of myself, I am more interesting with a bad temper. I am part Italian, so it makes sense. However, I noticed many of my jokes poke fun at stereotypes people may not know exist among people groups I belong to.

I wore a suit in my first run. It was disasterous, I was too stuffy, the delivery was bad. Luckily the lighting and camera angle was off so I had to redo it.

The second recording session yielded better results. I took my tie off, just wearing the suit. However, I realized I looked like a mafioso, so I went with that. I didn't ham it up too much, but I had just enough of my Italian-New Yorker accent to make it funny.

Let's Plays

On YouTube there are a lot of let's plays: PewDiePie, Game Grumps, PBGGameplay, etc. There are some really good let's plays out there.

But there's also some really bad ones.

I think the balance is found in whether it is mediocre or not. Even interesting let's plays can be entertaining, but not due to comedy. Mediocrity, however, is the death knell of a successful let's play.

Game Grumps works because the players laugh with one another, and enjoy one another's presence.

PewDiePie works because you love seeing his reactions.

But the mediocre let's plays never take off. I don't know. Something to think about.

Comedy Writing I

So, I'm trying my hand at writing comedy for a YouTube video I'm working on. It's rough, because constructive and honest feedback is very hard to come by. You sometimes want people to be blunt with you, but it is hard to come by when people want to be polite.

I guess the problem is really that I have no way of knowing if what sounds funny to me will make people laugh.

Jon Macks' book How to Be Funny is really helpful.