I get it. I do. You like the replayability and challenge that a roguelike offers. However, you think because there aren't many that flooding the market with crappily made clones of one another will somehow make it better?
Look, roguelikes (or in this case, "roguelike-likes"... yes, they are calling it that) have a place. I like procedurally generated dungeons and such, but I dislike that every game with randomization calls itself roguelike these days. Stop abusing the term!
But...
The roguelike philosophy is one that values replayability and unique experiences. If every game is roguelike, doesn't that defeat the purpose?
So with that in mind, let's play innovative or original games that either incorporate randomness or use a totally different design philosophy. There's no reason games can't be as diverse as the planet they're made on.
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Like this post? Check out my video called "What is a game?" You might enjoy it.
Or check out my argument with Super Pawsitive, called "Are Video Games Art or Business?" Also, check out Super Pawsitive. He makes some great stuff!
OR, even more, check out this video I did called "Level Design in Early Video Games".
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