What Happened to Strategy Games?

I loved the Command and Conquer games, going so far as to play over dial-up. Red Alert, Supreme Commander, WarCraft, StarCraft, and the like are all great RTS' from the past. Where did they all go? Why aren't there any RTS' anymore?

I mean, there's StarCraft II, but that's about it!

So with that in mind, here's my video:

Upcoming YouTube Content from Frank Gamer

So there are several things I have been working on in the last few days. Normally, I keep things hidden in order to surprise people, but I have a lot planned, so why bother? Consider this a type of survey. If there's something you're interested in, please let me know.



Frank Gamer Content:

This is stuff I'm working on at my main page, Frank Gamer on YouTube. If you haven't subscribed, please do! I will be uploading new content as often as possible. Here's some of what I'm working on:

Strategy Games: [Insert Video Game Company]

This is a series I'm starting to write about great business strategies in the history of video games, and great moves to conquer the market. I think I'll start with Atari and move on to Nintendo for the next episode.

AI in Games

This series is something I came up with on this blog, actually. I'm going to explore advances in AI in video games, first exploring definitions of what we're talking about, and then exploring the actual games themselves and their interesting AI. Should be awesome. I'm looking forward to my Pac-Man one, most, though!

Why [Insert Game Name] Sucks

This is an interesting one. I got a lot of interest from my Why Halo 4 Sucks video, so I thought I'd continue that trend with an explanation of why other games suck. I recently bought Duke Nukem Forever for PS3, so I might review that game. These will count as game reviews for me, so I don't have to come back to retro game reviews anytime soon.

WePlayGames! Content:

The following is content I'm working at on WePlayGames!

If you haven't subscribed to WPG, they are a coalition of gaming YouTubers who do great work. I highly recommend subscribing for great videos in the future! Just click on the link right above.

Level Design 

This series is a WPG series I started to explore level design in retro video games. This is my video on early games, and my next video should be done this week!

Most Disappointing Games

This is a series I'm getting started at WPG as well. I hope to talk about games people panned, even though they expected great things out of them. I'm trying to stick with modern and fairly well-known games. This differs from "Why X Sucks" in that this isn't necessarily about bad games, just poorly received ones. Maybe games whose hype exceeded their actual content?

Why is there a picture of Peter Molyneux here?

Frank Gamer Plays Content:

Then, I have a Let's Play channel I started called Frank Gamer Plays. Kind of weak right now, and I'm still findnig out how to be funny and interesting. For now, it is a little boring. I just finished a Super Mario World let's play, but Nintendo flagged it for copyrighted content, so... yeah...

Real-Time Strategy Games

I'm hoping to let's play on some RTS'. To be honest, it's my favorite genre on PC, so I'm trying some things out to make it interesting, but it's so hard! These games can last a while without any real interesting things happening... so we'll see how it works. Some games I'm considering are Command and Conquer: Red Alert, Supreme Commander, and StarCraft II. Let me know if you're interested.

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So... why am I telegraphing all this? Wouldn't someone steal my ideas? This stuff is all documented here, now, so if you want to steal my idea know I have this timestamped and will produce something I'm proud of regardless. It's not like these are new ideas. For example,  Extra Credits beat me to a level design video on Super Mario Bros.

Ayn Rand in Bioshock?

Bioshock was a cool game, but was Ayn Rand's philosophy properly represented in Andrew Ryan?

Level Design: "Early Video Games"

If level design or game design is your goal, check out this video over at WePlayGames I did!




My Super Mario World Let's Play

Yeah, this is the one I got flagged for. Nintendo needs the ad revenue from my 46 subscribers, after all... :/



Video Game Difficulty and Interactive Storytelling

This could be a dissertation in its own right, but I'm going to keep it simple.

Hopefully not too simple.

Games are fun. Well, they're supposed to be.

There's been some debate about "interactive storytelling" vs. traditional video games, but "traditional" makes it sound like this has been going on for hundreds of years. Video games are still a new medium, and our definitions are just that: new.

Pretending that we have it all figured out at this point is foolhardy.

I personally believe a game is supposed to be difficult if you have something to overcome, and it becomes enjoyable in your achievement. Even rail-based shooting games are fun if you feel you spent your time overcoming some obstacle. Star Fox is fun (except when I lose) and it's the finest rail-based shooter I have played.

So what about Telltale's stories? Are they video games?

Do you enjoy yourself while playing with an audio/visual interactive medium?

Then yes. Heck, I know I don't have it all figured out (least of all my definition of art) but at least I kind of know what a video game is!

I Wanna Marry Harry

The show is a commentary on American greed and desire for power. I love it. I hate myself for loving it.



I would say something to remember in video games and other entertainment media is the ability to evaluate and critique on culture.

Despite being a reality show, it did it well... in the first episode. Now it's old, and one-joke.